To the untrained eye, a finger looks podgy
and inaccurate in comparison to a mouse
pointer. How, you might wonder, can this
flabby, clumsy little digit replace the pixel-perfect
accuracy of a mouse? Well, though human fingers
may seem like bloated embarrassments, they are in
fact more versatile. They can pinch, rotate, zoom,
stroke, dab, slide, flick, and many other gestures are
within the finger’s repertoire. But, best of all, the
finger allows something called Direct Manipulation.
What is Direct Manipulation?
When you move a computer mouse, this motion is
conveyed along the wire connecting the mouse to the computer,
then into the
computer screen,
then to a mouse pointer
which moves in relation to
the motion of your hand. The
action on the screen and the action
of your mouse are connected, but of the input device (the mouse)
causes the motion of the pointer.
Contrast this with the way a
user’s fingers manipulates targets
on a touchscreen mobile device:
On a touchscreen you literally
and directly ‘move’ the objects
you are interacting with.
Touchscreen manipulations,
and the way we interact with
actual 3D objects in real life,
are almost exactly the same.
The manner, direction,
distance, and speed of movements are all directly
determined by your fingers. Fingers specify the
direction of travel, how far the object moves, and
how fast it moves. This is the first time in the
history of computing that mass market devices
have allowed direct, and literal, manipulation.
The touchscreen is totally unlike a mouse. With mouse, you must fish about wildly on the screen,
first to locate the pointer position, and then to adjust
your movements relative to this starting point. The
touchscreen, however, allows you to instantly ‘see’where you want to touch and home in straight on
this point. There is no need for orientation. This is
the magic of touchscreens.
The other great thing
about touchscreens is that you have lots of fingers
available to you at any one time. Again, contrast
this with the traditional mouse or stylus input
system. Mobile devices have been popularised by the
emergence of the finger as a new input instrument.
It has often been said that the best camera is the
one you have with you, the same is true of input
devices. The best input device is the one you
have with you. For most people on the move,
this is the human digit. You don’t have to rifle
through your dusty backpack for a stylus, or
peck about on an inefficient travel keyboard. The
touchscreen has liberated us from decades of
cumbersome computer input paraphernalia.
Understanding finger ergonomics
Fingers can be remarkably efficient at
inputting complex information. Consider the
efficiency of sign language. See how vivid and
meaningful hand gestures can be. Many touch
screens respond to over eleven finger-touches
simultaneously; this gives you enormous scope
for different interaction methods in your apps.
Trends in mobile User Interface (UI) design and typography
The UI world is heading towards minimalism and simplicity, especially in mobile app design. The overburdened designs of the past have given way to a fresh new era of pure-purpose.
How offering fewer choices frees the user: Why less is more.
Good design is more about what you leave out than what you put in. Make sure you have refined your idea to its purest point. Take a leaf out of leading designer Jonathan Ive’s book. He has said, “Most of our competitors are interested in doing something different, or they want to appear new - I think those are completely the wrong goals. A product has to be genuinely better. This requires real discipline, and that’s what drives us - a sincere, genuine appetite to do something that is better. Committees just don’t work, and it’s not about price, schedule or a bizarre marketing goal to appear different - they are corporate goals with scant regard for people who use the product.”
This is key to great design. The more choices you offer a user, the less they tend to enjoy your product. This is because every choice left to the user is an unfinished design decision that you did not have the confidence or authority to make for them. Computers are fast becoming appliances, and this is no bad thing. Mobile devices with touchscreens are set to reach people in a way traditional computers never could - these are the people need you to design for, make good choices for them. Be brave and be bold.
Innovative App design
Many first-time designers fixate on an idea
before considering the input system that controls
the software. Remember: Input is everything.
Think first: How can I use this hardware in a
unique and creative way? The purpose of your app
stems from the input method used to control it.
Other input systems to be aware of on major
smartphones include the GPS (Global Positioning
System) which allows you to discover where a user is
geographically – this is especially useful for mapping
apps and other location-aware services.
Finally, there
is a newer sensor, called a digital compass, which
can not only geolocate a user, but also let your app
know what direction the user is facing in. This can
help with navigational apps. You can also dream up
uses that nobody else has thought up yet. All these
control systems supply raw data, it’s up to you what
you do with those data feeds.
Working with
the accelerometer
The accelerometer is an amazing
device that can detect the direction
and force of motion applied to a
smartphone or other mobile device.
It can be used to signal a change in
screen orientation by a quick flick
of the wrist, or a variety of other
manual gestures. The accelerometer
feeds live data to the smartphone
cpu, and you can interpret this data
however you like. The possibilities
are endless and exciting.
A free
physics engine called Chipmunk Physics allows you to create movements in direct response to the force and direction of motion, responding as
if it physically exists.. This is an
amazing tool for any app designer and you can find
out more about it here: http://chipmunk-physics.net/
This free app iHandy carpenter takes advantage of the accelerometer.
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